Destiny sequel better than original
So I have to be completely honest and admit that I didn’t play much of the Destiny 1.
That being said, I was totally blown away by everything about Destiny 2. From what I can tell, the game is one of the few of its kind to mix different game types together in a wonderful hybrid fusion.
Destiny 2 is a first-person shooter video game that incorporates role-playing and massively multiplayer online game (MMO) elements. It’s basically Fallout 4 meets Halo online.
Perhaps because I’ve become accustomed to Free-To-Play titles such as Dirty Bomb and MechWarrior Online; the polish of a triple “A” title felt new and refreshing. These titles have a larger budget, and therefore usually have better design, but I had forgotten about the extra polish of a major release. It is in the subtle menu animations, custom sounds and the kind of fonts you would find on CNN. I like how your peripheral vision is blurred while you are zoomed in on a rifle. Big budget.
One report from a developer said that it was a $500 million budget. Another from within Bungie the game developer said it wasn’t that high. Either way Destiny 2 is receiving “generally favourable” reviews with a Metacritic score of 85 per cent.
The game starts with character creation screen at which you must choose between three different classes: Hunter, Titan or Warlock. Each class has three subclasses so in theory there are nine different ones to choose from. Hunter is kind of snipe-ey and sneaky, Titan is basically Captain America and Warlock is the bard class.
After that process of choosing tattoos and hair styles — which usually takes me at least three hours — the story intro eventually builds into a few easy quests that advance the plot. At any time you can decide to PVP (player vs player) with your friends or just go back to the city and show off rare dance moves near the vendors. It’s all up to you.
The single player game is pretty decent and as you level, new items drop from enemies and chests containing loot. Destiny 2 automatically adjusts power levels so even new players can be very competitive even if you want to level 1-20 in the Crucible it is possible. Regarding player versus player combat Bungie has officially stated, “”Your fighting abilities, not your power levels, will decide the outcome.”
- PRO-TIP: To get the most effective gear it is recommended that you get to level 20 first and then complete the story mode.
For those hard-core Role-Playing-Game fans who may be hesitant about trying a First Person Shooter there are some noob-friendly weapons such as the ROS LYSIS II, or URIEL’S GIFT that automatically assist your aim for you. There are a variety of weapons such as this that help people who are new to aiming.
When you are finished the story mode there are strikes and six-person raids to continue the PVE (player vs environment)experience. There are also many different public events that are happening on any of the different persistent worlds that are easy to farm with a few friends. Epic loots.
My only complaint is that 4v4 seems very intimate, maybe a little too up close and personal for my liking. For competitions it makes sense but I would like to see random 6v6 matches or maybe world PVP in the public zones — something to beef up PVP.
The maps are all very well done and it seems that every inch of them get used at some point here and there. They are mostly urban with close corners but each map does have at least one major sniping lane for all ye campers out there (I see you).
The crafting in the game is weapon and armour modification basically and that is okay.
The graphics, sound and music are all bonkers good. This game goes way beyond that with deep immersion. This game is extra worth it if you happened to pick it up on sale last Friday.